using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu]
public class SaveDataSO : ScriptableObject
{
    public string sceneName;
    public Vector3 pos;
    public float exp;
    public int gold;
    public int lev;
    public int hp;

    public List<InventoryData.SaveData> inventoryData;
    public List<GameObject> gameObjects;
}
